OFFERS

7



Published esports

books as an author


3



Lecturer positions


60


Guest posts on different platforms

20


Attended events in different countries

Books

I write books on different areas of e-sports or e-sports in general. By far my most important work is "Screen Athletes", which I published in 2018. This is seen by the Institute for Ludology, among others, as the standard work on the subject. I have also co-authored six other books at Flying Kiwi Media, co-authored a guide at Heel Verlag and co-authored the first volumes of Esportpedia, as well as co-authored a number book on esports. I was also the writing and academic director and co-founder of Esportpedia until November 2021, and in this position I was responsible for the first four books of the encyclopedia, but have retired due to lack of time. Esportpedia is the world's first analogue e-sports encyclopedia, published by Meyer & Meyer Verlag.

content creation

I offer editorial and writing work in e-sports. This includes the creation of texts, articles and news for endemic and non-endemic newspapers, magazines, publishers, portals and websites. The focus of writing texts in e-sports are: The economic system, business models, sponsoring employer branding, recruiting young talent, team building policy, e-sports as a sport, recognition and promotion of e-sports association structures, mass sport, general explanation of the topic

Speakers / Advice

I have already been invited to various events as a speaker and have given lectures on e-sports there, both analogue and digital. In addition, I advise companies, clubs, associations and other organizations on e-sports, in the past including PENTA, TSV 1860 Munich, eSport Rhein-Neckar and various universities. Consulting companies are subject to a contractually guaranteed confidentiality (NDA).

impressions


The following are excerpts of impressions of past events, publications and other implementations of my offer, as well as other projects. I offer many things on a voluntary basis and free of charge. You are welcome to contact me with any questions.



Further examples

Speaker, presentation, know-how carrier, analyses, "e-sport and HR":

Esports Job Sessions, opencampus.sh; FlensburgUnited, double campus Flensburg;

Consideration, evaluation and analysis of games, video games, the meta and other aspects;

Development and support of HR projects, here lvlup!HR, AC and team building;

Support as a mentor in the field of e-sports;

Article, here eSports Yearbook, popular eSports and its role in Germany;

Invitation to the Brain Bites Podcast;

Dispute: Is e-sport a sport? on e-sportrecht.de.

EMPLOYER BRANDING

E-sport offers many opportunities for various areas of the economy, business and society.


With e-sports as an employer branding measure, for example, completely new target groups can be addressed for the recruitment of specialists, managers and junior staff.


But that's not all: E-sports also offer many opportunities for team building, sharpening skills and learning skills.


I was able to tell more about this at SAATKORN, among other things.

 

   

 

 


Lecture at ERN

I give lectures on various research topics. An example can be found at the Esports Research Network, please see here.


Lecture at VHB

Another example of a scientific lecture is that at the annual conference of the VHB Association of University Teachers for Business Administration.


Bachelor and master theses

Another field in which I am active is supporting bachelor and master theses, both as an expert and as a second examiner. As an expert in particular, I have already been able to accompany numerous theses.

E-Sport & HR


Discussion with the DHZ about the craft and e-sport

Exchange with the business newspaper 'Deutsche Handwerks Zeitung' about the benefits of e-sports.


The article can be found at the DHZ,

accessible via this link.


eSports and the Olympics


Interview with n-tv

Interview with the news portal n-tv about e-sports and the Olympics, the sports context and the e-sports market.


The article can be found on n-tv,

accessible via this link.


GUEST AT THE PODCAST OF MEIN-MMO.DE

To analyse:

Esports Market, Relevance and Sports

    Market analysisSports debate and definitionNumbers and data considerationWho benefits from e-sportsDiscussion of market relevanceComparison: "West" and Asia

Radio contributions

Various radio programs, for example on Radio Schleswig-Holstein (R.SH) and NDR.


An example can be found at the Institute for Ludology under the following link.

lectures and teaching

Here: job sessions, opencampus, session: author, editor, researcher/scientist

Volunteering and club work

Volunteer for different organizations

here eSports Nord eV, head of the press and politics departments, formerly also communication (until 10/2020)

Recommendations (LinkedIn)


Study books / textbooks

Creation of teaching materials, for example for the Euro-FH European Distance University Hamburg.

 

    E-sports: definition and historyEconomic systemClubs and associations, teams, clansProfessional and popular sportsHR, employer branding, team building, personnel marketingPolitical aspects and communicationNon-profit and legal considerationsGenres and disciplinesSports debate and recognition Contract design, employment relationships Research and science writingNational level, municipal e-sports e- Sport as a global phenomenon

 

Participation in talks and panel discussions

On request, I am happy to take part in talks and discussion rounds, especially on the following topics:


    Politics, parties, associations Science and research Economic system of e-sports Business models Popular sport and non-profit Sport debate and recognition of e-sports 
To the news of a talk at kicker
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