Published
books as an author. Topics: philosophy, economics, theology, politics, gaming, e-sports, bible, poetry and more.
Lecturer/head positions at universities, including postdoc at the European University Viadrina and head of the HR and e-sports departments at the Berlin Institute for Ludology.
Guest posts on various platforms, such as t3n, Mein MMO, Gaming-Grounds,machen.de, GAIN, escene, esports.com and pro media magazine.
Published
Books as co-author, published by Meyer & Meyer Verlag and HEEL Verlag, among others.
COLLABORATE
Due to demographic change and economic growth, a seven-digit number of skilled workers is missing in Germany. New solutions are needed here in order to be successful in recruiting, employer branding and PE.
The ludological principle states that people have always played and think and act differently when playing than in everyday life. This principle can be used in many places, for example in HR, in business model patterns or in addressing target groups.
Concepts, ideas and also solutions need a message. They carry this message to the community, the company or specific groups. This requires texts that explain precisely what is at stake and what benefits can be achieved with it.
Electronic sport is one of the exponentially growing digitization markets. In addition, ludological and competitive sports aspects also play a role here. E-sport can therefore be used in a variety of ways.