This website shows an excerpt of my E-Sports-work mainly from 2018 to 05/2022. E-Sports-CV: Please click here. General information-CV with forecast: Please click here.
Besides E-Sports content, since 04/2022 this website also contains information about some other activities of mine (Status 05/2022,) especially to writing and my attitude to life.
Timo Schöber
The electronic sport
Introduction to
Esports: watch out!
Since I continue to receive many inquiries despite my partial withdrawal from e-sports, I rarely accept inquiries that interest me personally and, above all, also take into account social aspects.
In addition, I offer free short tutorials on eSports as the market is full of dangers including the following risks:
- People who present themselves exaggeratedNarcissism in large parts of the scene Failed resumes who smell big money in e-sports and at the same time emphasize that they would work on a voluntary basis Unreliability and "big words"Crop relationships and nepotismSpread of untruths and lies Associations and consultants, on which in my eyes often much of the above is true
I expressly recommend anyone who wants to get involved in the e-sports market to deal with this situation and seek appropriate advice from a neutral (scientific) body. Even if e-sport offers many positive aspects, the economic system is unfortunately riddled with actors and actions in many places that would have no chance in less "bloated" sectors at a medium/high level.
This offer is aimed in particular at students, non-endemic companies, voluntary and/or non-profit organizations, individuals, state institutions and universities. It is free, non-binding and without any conditions and/or follow-up offers.
OVERVIEW
advisory
Writing and Speakers
research
Experience, know-how, commitment
25 book publications with 5 different publishers
Various published guest articles
Around 10 scientific publications
Publications, lectures, teaching
I've been writing on different topics and publishing in different ways since 2008/2009. An overview of my activities can be found under the following link.
Media: guest, expert, author & more
Over the course of several years, I have had the opportunity to work with a wide range of media in relation to e-sports, be it television, radio, print media, online media, trade fairs, networks, public institutions, events or podcasts.
The tasks in this regard have always been a lot of fun and I am pleased that my opinions and views have been requested and/or published accordingly. An overview of the media with which I had dealings in this context can be found on the left.
person and book
Timo Schöber, author of Screen Athletes
Short CV Dr. Timo Schoeber
- Timo SchöberBorn 1983Abitur 2003Academic (best in major and minor in the diploma, summa cum laude in the doctorate)10 years of professional experience (HR), including 11 years as an employee in the HR Business Partner area of Krones AG including co-supervision of two subsidiaries and as HR Business partner of Stadtwerke FlensburgAuthor of 17 books, 9 of them on the subject of e-sportsCo-author of a further 8 e-sports booksAuthor of 2 textbooksAuthor/co-author of 10 scientific publicationsAuthor of 70 guest articlesExperience as a lecturer at four universities and one institute director of three areas of an institute at a university (HR, gameful design, e-sports) head of a think tank
Overview screen athletes
- Published in 2018Bestseller statusFirst comprehensive non-fiction book on the subject of e-sports500 pages28 chaptersListed in various university libraries
overview
lectures
Media & Events
Contact Me.
I am at your disposal for questions and suggestions.
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Books
content creation
Speakers / Advice
impressions
The following are excerpts of impressions of past events, publications and other implementations of my offer, as well as other projects. I offer many things on a voluntary basis and free of charge. You are welcome to contact me with any questions.
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Employer Branding
Lecture on e-sports and employer branding at the event "Vernetzt Hoch im Norden", Norderstedt, 2020.
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enlightenment
Lecture on the subject of e-sports in general, open day, Stadtwerke Flensburg, 2019.
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sports
Presentation of the first analogue e-sport encyclopedia "Esportpedia", of which I am a co-founder, E-Sport Stammtisch, Kiel, 2019.
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Gamevention 2019
Interview with Pointer on the subject of e-sports, Gamevention, Hamburg, 2019.
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FIFA National Championship
Interview with RTL Nord, E-Sport and its chances, FIFA State Championship SH, Husum, 2020.
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E-Sports in the North
Interview with the NDR, Schleswig-Holstein Magazin, FIFA state championship and the world of e-sports, Husum, 2020.
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Print
Conversation with a Danish newspaper about eSports, 2019.
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Guest article
Writing guest articles, among others for Gaming-Grounds, gamescom, Cologne, 2019.
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political communication
Political talks and debates, here with Jörg Hansen (Member of the Landtag), Kay Richert (Member of the Landtag) and Bryan Faller (FDP Flensburg), Flensburg, 2019.
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projects
Accompanying the clubhouse / ELZ eSports Nord eV in cooperation with Densch & Schmidt, Flensburg, 2019.
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Interviews / Conversations
Here with the portalspiele.de on the topic of writing, e-sports and clubs, Flensburg, 2019.
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Research / Lecturer
Participation in research projects and lectures, here visit to the Computer Games Museum with the master's course "E-Sports: Economics & Management" at the European University Viadrina, Berlin, 2020.
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discussions
Accompaniment of discussions on the topic of e-sports, here attending the debate on e-sports funding in the Schleswig-Holstein state parliament, Kiel, 2019.
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panel discussions
Participation in panel discussions, here with Rasmus Andresen (former MdL, MEP), Flensburg, 2019.
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Online lectures/seminars
Offer of know-how transfer and speaker activities via zoom, teams, Skype and other media, here E-Sport Stammtisch, Zoom Meeting, 2020.
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Science
Research projects, papers and other scientific work are part of my passion. I am happy to discuss findings from this or share them publicly, here Esports Research Network (Membership).
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Casting
I cast irregularly in competitions, especially in the field of real-time strategy games, here Nordish Gaming Convention, Husum, 2019.
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supervision of works
Supervision of research projects and theses in German or English, here course "E-Sports: Economics & Management" at the European University Viadrina, 2019/2020.
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overcome borders
Perception also outside of the e-sports and gaming scene, here awarded by "Screen Athletes" as Book of the Month, Institute for Addiction Prevention, Austria, 2020.
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Keynote Speaker
Lectures and presentations on various topics, here Waterkant Festival, Kiel (online), 2020.
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Social Media Management
Texts, concepts and campaigns in the field of social media, here eSports Nord eV, Facebook.
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Workshops / Lectures
Workshops and lectures for groups of all sizes, here Flensburg roundtable of game developers, Flensburg University of Applied Sciences, 2020.
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writing / copywriting
Conception, development and creation of texts in the areas of e-sports and gaming: up to complete books.
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Measure / Speak
Speeches and interviews at various trade fairs, here #DIGI1 (Gamevention), via Internet, 2020.
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Explanations
Explanations and explanations of different areas in e-sports, here #DIGI1 (Gamevention), via Internet, 2020.
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Workshops
Offer of workshops, here e-sports in a club, Digital Week Kiel, via Internet, 2020.
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online presentations
Presentation and discussion of topics, here popular sports in e-sports, e-sports regulars’ table, zoom meeting, 2020.
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Research Lectures
Presentation of research results, here Gaming & Esports Summit - Economics & Business Conference, worldwide Zoom conference, 2020.
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discussion / research
Discussion with scientists and researchers, here Gaming & Esports Summit - Economics & Business Conference, worldwide Zoom conference, 2020.
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Radio
Interview partner on the radio, including NDR 1 Radio, Deutschlandfunk Nova and R.SH.
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press secretary
Cooperation with media of all kinds, here sh:z, full-page work on the topic of e-sports by the editors, my function: spokesman for eSports Nord eV
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project management
Management of various projects, here academic and literary management for the encyclopedia project Esportpedia, published by Meyer & Meyer Verlag.
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Conversations with blogs / podcasts
Esports conversations with blogs and podcasts, here Fokks, YouTube, 2020.
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Know-How
Use of my literature by companies, here Swisscom, E-Sport Ratgeber, 2018.
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Editor
Freelancer in the editorial area, here Mediatrust, gamescom, Cologne, 2019.
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documents
Creation of documents, here training plan for eSports Nord eV
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Explanation
Explanation of the topic of e-sports and various aspects, here the economic system of e-sports.
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partnerships
Support for partnerships, here is a press release regarding the cooperation between hummel and eSports Nord
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trainer training
Training for Rocket League trainers at Kreisjugendring Stormarn eV
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Workshops
Workshop on sports discussion at the PAREITISCHER Wohlfahrtsverband Schleswig-Holstein e. V
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college work
Creation of a series of lectures/module for the Media University in Stuttgart, including implementation
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lectures
Lecture on e-sports and higher education, double campus Flensburg, 2021.
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The analysis
Consideration of the German university landscape with e-sports offers.
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podcast guest
Esports expert on podcasts, here Game Faces Podcast powered by Blue / Logitech (3 episodes), 2021.
Further examples
Speaker, presentation, know-how carrier, analyses, "e-sport and HR":
Esports Job Sessions, opencampus.sh; FlensburgUnited, double campus Flensburg;
Consideration, evaluation and analysis of games, video games, the meta and other aspects;
Development and support of HR projects, here lvlup!HR, AC and team building;
Support as a mentor in the field of e-sports;
Article, here eSports Yearbook, popular eSports and its role in Germany;
Invitation to the Brain Bites Podcast;
Dispute: Is e-sport a sport? on e-sportrecht.de.
Speaker
Know-how carriers and speakers, here E-Sport Job Sessions, opencampus.sh, 2021.
speaker and presentation
Speakers at university groups and other organizations, here FlensburgUnited, double campus Flensburg, 2021.
The analysis
Consideration, evaluation and analysis of games, computer and video games, the meta and other aspects, here matchmaking in computer and video games using the example of the action MOBA SMITE, 2021.
eSports and HR
Development and support of HR projects, here lvlup!HR, AC and Team-Building, Flensburg, 2021.

EMPLOYER BRANDING
E-sport offers many opportunities for various areas of the economy, business and society.
With e-sports as an employer branding measure, for example, completely new target groups can be addressed for the recruitment of specialists, managers and junior staff.
But that's not all: E-sports also offer many opportunities for team building, sharpening skills and learning skills.
I was able to tell more about this at SAATKORN, among other places.
E-Sport & HR
Discussion with the DHZ about the craft and e-sport
Exchange with the business newspaper 'Deutsche Handwerks Zeitung' about the benefits of e-sports.
The article can be found at the DHZ,
accessible via this link.
eSports and the Olympics
Interview with n-tv
Interview with the news portal n-tv about e-sports and the Olympics, the sports context and the e-sports market.
The article can be found on n-tv,
accessible via this link.
GUEST AT THE PODCAST OF MEIN-MMO.DE
Analyse:
Esports Market, Relevance and Sports
- Market analysisSports debate and definitionNumbers and data considerationWho benefits from e-sportsDiscussion of market relevanceComparison: "West" and Asia
radio contributions
Various radio programs, for example on Radio Schleswig-Holstein (R.SH) and NDR.
An example can be found at the Institute for Ludology under the following link.

lectures and teaching
Here: job sessions, opencampus, session: author, editor, researcher/scientist
Study books / textbooks
Creation of teaching materials, for example for the Euro-FH European Distance University Hamburg.
- E-sports: definition and historyEconomic systemClubs and associations, teams, clansProfessional and popular sportsHR, employer branding, team building, personnel marketingPolitical aspects and communicationNon-profit and legal considerationsGenres and disciplinesSports debate and recognition Contract design, employment relationships Research and science writingNational level, municipal e-sports e- Sport as a global phenomenon


"Tachelles" talk
Critical examination of topics that others shy away from, for example due to economic interests
- Business ethicsAssociations"Blenderism" in e-sportTaking advantage of individuals and organizationsPoliticsDOSB and e-sport
Participation in talks and panel discussions
On request, I am happy to take part in talks and discussion rounds, especially on the following topics:
- Politics, parties, associations Science and research Economic system of e-sports Business models Popular sport and non-profit Sport debate and recognition of e-sports
Legal
classification
Treatment of different topics from a legal (not jurisprudential and legal) perspective:
- Protection of minorsBusiness ethicsEconomic issuesAssociation lawNon-profit status and tax code Employment contractsOrganizational developmentStart-upsClansAssociations
expert interviews
Discussions with various companies, organizations and people on special topics related to e-sports, in particular human resources, research and writing. Here, for example, with TERRITORY GmbH on the subject of e-sports and human resources work as part of a white paper.
Partial order stop
Due to a (partial) reorientation and for reasons of time, I have not accepted any new e-sports orders since March 2022. I would like to thank all partners/customers for the great time!
However, orders for non-academic ghostwriting can be placed again. I had worked in this area until early/mid-2019 and would now like to do so again. Please refer to this page.
Update July 27th, 2022: In exceptional cases, I will accept selected requests if I enjoy doing them and find them useful - and if they are also manageable in terms of time.
Order Stop FAQ
Questions and answers about (partial) inactivity