Excerpts from my publications
My focus topics when writing are scientific, popular science and subject-related texts. The focus here is on the economic system of e-sports, mass sport, politics, players, sports discussion, recognition of e-sports, research and basic knowledge.
Overview of my publications (excerpt)
Data set at the DNB:
https://d-nb.info/gnd/140853820
A backup copy can be found here.
Electronic sports, also known as e-sports, is a relatively young phenomenon. It is international, multicultural and on the way to becoming one of the biggest sports in the world.
At the same time, e-sports have not yet fully arrived in mainstream society. Large parts of the population, including in Germany, are not familiar with e-sports and people without an affinity for the internet hardly have a chance to deal with e-sports.
This book is intended for such people - but also for all other people who would like to deal with e-sports in book form. In almost thirty chapters, the book describes and analyzes eSports in general and in detail: What is eSports? Where is he from and where is he going? What is the current status? How does the eSports system work? Is it a real sport? Can you make money with it? What does it take to become an e-sportsman? How does society see e-sports? What genres and disciplines are there?
These and many other questions are discussed in the book. Even old hands in e-sports can definitely learn something new. eSports will be screened as a global event, with a special focus on Germany. Because this book was created especially for German-speaking people in order to move e-sports a little further into the social focus. This new type of sport not only deserves this, it will also play an outstanding role in the globalized and digitized world in the future - a development that is not yet fully recognized in Germany. This book wants to change that.
E-Sport Collection (complete edition) is an almost complete collection of guest articles by author Timo Schöber that have appeared on different platforms. In addition, other content, such as some press releases, is included. The book offers a very comprehensive insight into the world of electronic sports and deals with many aspects and topics.
Esports Collection (592 pages) is my final book as a solo author. With E-Sport Collection 2.0 (608 pages), the book was updated one last time.
Press releases and guest articles that I have written or contributed significantly to get a wide reach. These include reports from the dpa, the press review of the German Olympic Sports Confederation (DOSB) and articles in online magazines such as t3n and Mein-MMO.
Cumulative dissertation, focus: sports economics, definitions, doping and teams.
Topics: Sports Discussion, Business Model Pattern, Game Theory, Survival Analysis, Law of One Price.
Results of the written reports: 1. summa cum laude (1.0), 2. summa cum laude (1.3).
Result of the oral disputation: summa cum laude (1.3).
Since then I have been a postdoc at the European University Viadrina.
Based on the study by Prof. Stadtmann and me, among other things, Epic Games has been fined more than half a billion US dollars. The background is the money illusion used in the game and proven by us. In addition, factors play a role that result in a high potential for addiction among players.
The interest in the topic was/is great, also in my home region (here NDR television), but also nationwide and internationally.
Please click here for a TV report.
Here: definitions and discussion: sports, gaming and e-sports
Abstract: The term "e-sport" describes the competitive playing of video games, the so-called electronic sports. A generally valid, closed definition for the term "e-sport" does not exist in the scientific literature and in general usage.
This article deals with the question of how e-sport is defined and discussed discursively, in particular with regard to its classification as a sport. The term sport and the term "gaming" are also considered, as these are relevant in the social debate and for the definition of the term "e-sport" and are to be classified accordingly.
Books by me as the author and/or co-author can be borrowed free of charge from numerous academic libraries outside of the national library. Many of these libraries have appropriately advertised the books and are making them available free of charge. If you are interested, please contact the respective library. A list of the relevant libraries can be found below.
Baden State Library
Bavarian State Library
University of Wuppertal
Berlin City Library
Library of the European University Viadrina, Frankfurt (Oder)
Library of the West Coast University of Applied Sciences
Library of the Free University of Berlin
Library of the Humboldt University Berlin
Libraries of the Berufsakademie Sachsen and Ev. University of Dresden
Bremen, State and University Library
German Sport University Cologne
Greifswald, University Library
Hanover, Gottfried Wilhelm Leibniz Library - Lower Saxony State Library
Helmut Schmidt University, University of the Federal Armed Forces Hamburg
University and State Library Fulda
Würzburg University Library
Stuttgart Media University
University of Applied Sciences Würzburg-Schweinfurt
Janusz Korczak Bibliothek Berlin
Justus-Liebig university of Giessen
Ostfalia University of Applied Sciences, library
Otto von Guericke University Library Magdeburg
University of Education Freiburg
University of Education Weingarten
Rheinische Landesbibliothek Koblenz
State and University Library Hamburg Carl von Ossietzky
Berlin State Library - Prussian cultural heritage
Brunswick City Library
Zwickau City Library
Hanover City Library
City and Regional Library of Erfurt
Mittweida University of Applied Sciences, university library
Technical Information Library (TIB) Hanover
Technical University of Darmstadt, University and State Library Darmstadt
Technical university Dortmund
University of the Federal Armed Forces Munich, University Library
university Duisburg-Essen
University of Hohenheim
University of Koblenz · Landau
University of Paderborn
University and State Library of Saxony-Anhalt
University and State Library of Saxony-Anhalt (Halle)
Mannheim University Library
University Library Augsburg
Bamberg University Library
University Library of the Eberhard Karls University (Tübingen)
Eichstätt-Ingolstadt University Library
Erfurt University Library / Gotha Research Library
University Library Erlangen-Nuremberg, main library
University Library Hildesheim
University Library Johann Christian Senckenberg (Frankfurt/Main)
Kassel University Library
Kiel University Library
Landau University Library
Marburg University Library
Oldenburg University Library Ibit
Passau University Library
Regensburg University Library
Stuttgart University Library
Leipzig University Library
Mainz University Library
Karlsruhe Institute of Technology, KIT Library
Württemberg State Library
Thuringian University and State Library
Westfälische Hochschule Gelsenkirchen
Wolfenbüttel, Ostfalia University of Applied Sciences
ZBW - Leibniz Information Center for Economics, Kiel location
Central University Library Flensburg
Jacobs University Bremen
American University of Malta
American University of Nigeria
Specialist library at the Institute for Addiction Prevention Linz (Austria)
University of Vienna (Austria)
State library association Austria / South Tyrol (Austria, Italy)
Royal Library (Netherlands)
University of Groningen Library (Netherlands)
University of New Zealand
Aargau Cantonal Library (Switzerland)
University Library Bern (Switzerland)
University of Education St. Gallen (Switzerland)
West Virginia University at Parkersburg (USA)
University of Alaska Fairbanks (USA)
Norwich University (USA)
Bucknell University (USA)
Butler University Libraries (USA)
Pepperdine University Libraries (USA)
OCLC WorldCat knowledge base (USA)
OCLC Asia Pacific Library (Taiwan)
Interdisciplinary Center Herzliya (Israel)
Several book publications on e-sports and other topics (1 book under a pseudonym).
Consideration of numerous peripheral areas and special topics in esports contributions and considerations.
I use the professional network LinkedIn as a social media platform. Please find my profile here.
The profile contents of my LinkedIn profile before my order stop can be found at linkedin.schoeber.net.
Some posts that I published there, as well as additional content, can be found here.
Topics on LinkedIn:
PLATFORMS
GUEST POSTS
TOPIC AREAS
Mass sport is an important concern for me in e-sports, which is why some of my articles revolve around this topic.
For example, I was allowed to report on e-sports for all in the Löwenmagazin of the traditional German club TSV 1860 Munich, which is one of the clubs with the most members in Germany and has many different sections for all kinds of sport.
"Due to his many years of experience in e-sports and in science as well as his previous publications, such as "Screen athletes - the phenomenon of e-sports", he brings with him a great deal of competence in this regard, which he uses through clever comparisons and contextualizations applied to current events and developments."
Jonas Walter, Editor-in-Chief Gaming-Grounds.de