Excerpts from my publications
My focus topics when writing are scientific, popular science and subject-related texts. The focus here is on the economic system of e-sports, mass sport, politics, players, sports discussion, recognition of e-sports, research and basic knowledge.
Electronic sports, also known as e-sports, is a relatively young phenomenon. It is international, multicultural and on the way to becoming one of the biggest sports in the world.
At the same time, e-sports have not yet fully arrived in mainstream society. Large parts of the population, including in Germany, are not familiar with e-sports and people without an affinity with the internet hardly have a chance to deal with e-sports.
This book is intended for such people - but also for all other people who would like to deal with e-sports in book form. In almost thirty chapters, the book describes and analyzes eSports in general and in detail: What is eSports? Where is he from and where is he going? What is the current status? How does the eSports system work? Is it a real sport? Can you make money with it? What does it take to become an e-sportsman? How does society see e-sports? What genres and disciplines are there?
These and many other questions are discussed in the book. Even old hands in e-sports can definitely learn something new. eSports will be screened as a global event, with a special focus on Germany. Because this book was created especially for German-speaking people in order to move e-sports a little further into the social focus. This new type of sport not only deserves this, it will also play an outstanding role in the globalized and digitized world in the future - a development that is not yet fully recognized in Germany. This book wants to change that.
Press releases and guest articles that I have written or contributed significantly to get a wide reach. These include reports from the dpa, the press review of the German Olympic Sports Confederation (DOSB) and articles in online magazines such as t3n and Mein-MMO.
Here: definitions and discussion: sports, gaming and e-sports
Abstract: The term "e-sport" describes the competitive playing of video games, the so-called electronic sports. A generally valid, closed definition for the term "e-sport" does not exist in the scientific literature and in general usage.
This article deals with the question of how e-sports are defined and discussed discursively, in particular with regard to its classification as a sport. The term sport and the term "gaming" are also considered, as these are relevant in the social debate and for the definition of the term "e-sport" and are to be classified accordingly.
Books by me as the author and/or co-author can be borrowed free of charge from numerous academic libraries outside of the national library. Many of these libraries have appropriately advertised the books and are making them available free of charge. If you are interested, please contact the respective library. A list of the relevant libraries can be found below.
Baden State Library
Bavarian State Library
University of Wuppertal
Berlin City Library
Library of the European University Viadrina, Frankfurt (Oder)
Library of the West Coast University of Applied Sciences
Library of the Free University of Berlin
Library of the Humboldt University Berlin
Libraries of the Berufsakademie Sachsen and Ev. University of Dresden
Bremen, State and University Library
German Sport University Cologne
Greifswald, University Library
Hanover, Gottfried Wilhelm Leibniz Library - Lower Saxony State Library
Helmut Schmidt University, University of the Federal Armed Forces Hamburg
University and State Library Fulda
Würzburg University Library
Stuttgart Media University
University of Applied Sciences Würzburg-Schweinfurt
Janusz Korczak Library Berlin
Justus-Liebig university of Giessen
Ostfalia University of Applied Sciences, library
Otto von Guericke University Library Magdeburg
University of Education Freiburg
University of Education Weingarten
Rheinische Landesbibliothek Koblenz
State and University Library Hamburg Carl von Ossietzky
Berlin State Library - Prussian cultural heritage
Brunswick City Library
Zwickau City Library
Technical Information Library (TIB) Hanover
Technical University of Darmstadt, University and State Library Darmstadt
Technical university Dortmund
University of the Federal Armed Forces Munich, University Library
University of Duisburg-Essen
University of Hohenheim
University of Koblenz · Landau
University of Paderborn
University and State Library of Saxony-Anhalt
University and State Library of Saxony-Anhalt (Halle)
Mannheim University Library
University Library Augsburg
Bamberg University Library
University Library of the Eberhard Karls University (Tübingen)
Eichstätt-Ingolstadt University Library
Erfurt University Library / Gotha Research Library
University Library Erlangen-Nuremberg, main library
University Library Hildesheim
University Library Johann Christian Senckenberg (Frankfurt/Main)
Kassel University Library
Kiel University Library
Landau University Library
Marburg University Library
Oldenburg University Library Ibit
Passau University Library
Regensburg University Library
Stuttgart University Library
Westfälische Hochschule Gelsenkirchen
Wolfenbüttel, Ostfalia University of Applied Sciences
Central University Library Flensburg
American University of Malta
American University of Nigeria
Specialist library at the Institute for Addiction Prevention Linz (Austria)
Royal Library (Netherlands)
State library association Austria / South Tyrol (Austria, Italy)
University of New Zealand (New Zealand)
University of Vienna (Austria)
University of Groningen Library (Netherlands)
West Virginia University at Parkersburg (USA)
Several book publications on e-sports and other topics (1 book under a pseudonym).
Consideration of numerous peripheral areas and special topics in esports contributions and considerations.
I use the professional network LinkedIn as a social media platform. Please find my profile here.
Some posts that I published there, as well as additional content, can be found here.
Topics on LinkedIn: